The Pit of Poor Performance - Part 1 Software .NET Programming This is a story about some code I recently refactored at work, which resulted in a process that previously took double-digit numbers of hours down to about 20 minutes. I think it’s an interesting case because it was such a dramatic performance increase, and the root cause for the performance problem was something I think software developers run into a lot.
Nintendo Switch First Impressions, Part 4 Nintendo Games In Part 1 of this series, I talked about my overall impressions of the Switch and its place in the spectrum of “home console” versus “handheld” gaming system. Part 2 covered some more detail about the ingenious Joy Con controllers as well as the Pro Controller, and the different modes of play that the system supports. Part 3 covered the software end of things, including the system software, Snipperclips, and 1-2-Switch. This post will focus on The Legend of Zelda: Breath of the Wild.
Nintendo Switch First Impressions, Part 3 Nintendo Games In Part 1 of this series, I talked about my overall impressions of the Switch and its place in the spectrum of “home console” versus “handheld” gaming system. Part 2 covered some more detail about the ingenious Joy Con controllers as well as the Pro Controller, and the different modes of play that the system supports. In this part I will focus on the software, both the main system software as well as some games. I will leave discussion of the flagship Zelda game for its own post.